![]() ![]() ![]() ![]() So what game mode is this game supposed to be good at? Is there some mod that would if not make the AI if not smarter, at least make it cheat better? ![]() The AI is so braindead and doesn't even understand the game mode properly - even when I pit myself against highest level AIs teamed together, when I got 2 good victories against one of them, that AI surrenders and gives me their capital (plus their leader as a hero and an accompanying army - way easier and faster than me having to capture it), basically doubling my eco in an instant and screwing the rest of the team.Īnd it's a poor fit for MP, since either you have the simultaneous turn clusterfuck for movement and no tactical combat vs independents, or consequent turns and no tactical combat between players. While a lot of the mechanics are interesting, it's just too hard to get an interesting game. Most of all, don't fixate on T4's - lower tiers aren't weak, and 2 T3's will generally kill a T4 without much trouble.Fired up AoW3. There's loads and loads more to do with the class, but I think this is a good starting point. I've tried to keep it simple, and assumed AI opponents. Having 2 of both in a stack with a hero and either a golem or racial bruiser makes for a decent clearing stack. Get Cannons, which you can couple with Engineers. Some Golems are pretty sturdy, but pay the full price in the disabled regeneration. In case of machines, mix in some Engineers in your starting armies, and prioritize keeping them alive and getting them experience. A stack of cavalry lead by a hero is fast, can clear most sites, and is pretty efficient. All of these have Armored Cavalry, and aren't afraid to punch in melee. good races are Humans, orcs, elves or dwarves. The *common* routes are either Cavalry or Machines.Ĭavalry depends on getting Armored discount and Defense upgrade, as well as Side Arms, which gives a Fire Pistol ability to all cavalry. ![]()
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